Sylvia GM’s Public Alpha is coming by Sunday, 18 October
The 96-spell launch build is together, with Public Alpha coming by Sunday.
Development record
Written by Wan
What changed, what failed, and what is still unfinished.
The 96-spell launch build is together, with Public Alpha coming by Sunday.
The plan is to launch with SRD Lite, then continue the full spell suite after release.
I vastly underestimated how much time it would take to integrate 339 spells into the game engine.
Focused testing is done. A six-act campaign test is underway, with Public Alpha expected by 4 October if it passes and the final checks are clear.
Sol's first Sylvia GM rebuild had plenty wrong with it. The implementation has improved a lot since then, and I want to see what Astra does with the same project.
A second ruleset forced Sylvia GM to learn where the bullet went, what stood in its way, and where the old magazine landed.
Model tradeoffs, the ruleset rebuild, ComfyUI experiments, and the two-day detour that became The Yes Folder.
A new coding workflow, ruleset-declared interface panels, MCP mechanics, and the old quick-start Builder flow.
The agentic engineering experiment hits a wall: model limits, splash-screen trouble, and an awkward Builder handoff.
From AI skeptic to building an open-source AI DM agent: why the project exists and where version 0.1 stood.